Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


CollapseItem(int, bool, bool)

Collapses the item with the specified ID, hiding its children. Allows to collapse the whole hierarchy under that item.
Read time 1 minuteLast updated 10 days ago

Definition

public void CollapseItem(int id, bool collapseAllChildren, bool refresh = true)

Parameters

id

The item ID.

collapseAllChildren

Whether the whole hierarchy under that item will be collapsed.

refresh

Whether to refresh items or not. Set to false when doing multiple operations on the tree, to only do one RefreshItems once all operations are done.