UpdateDirtyRegion(int, int, int, int, bool)
Triggers an update to integrate modifications done to the heightmap outside of unity.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.TerrainModule
public void UpdateDirtyRegion(int x, int y, int width, int height, bool syncHeightmapTextureImmediately)
Parameters
Remarks
This function is obsolete. Use either TerrainData.CopyActiveRenderTextureToHeightmap or TerrainData.DirtyHeightmapRegion instead.
Invoke this function whenever custom Terrain heightmap paint tools modify the heightmap, to let Unity integrate the changes such as physics and collision updates.