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Unity Engine


ComputeDetailInstanceTransforms(int, int, int, float, out Bounds)

This function computes and returns an array of detail object transforms for the specified patch and the specified prototype. You can use this function to retrieve the exact same transform data the Unity engine uses for detail rendering.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule

ComputeDetailInstanceTransforms(int, int, int, float, Bounds)

public DetailInstanceTransform[] ComputeDetailInstanceTransforms(int patchX, int patchY, int layer, float density, out Bounds bounds)

Parameters

patchX

The x index of the patch.

patchY

The y index of the patch.

layer

The prototype index.

density

The density setting of the detail.

bounds

Returns the bounds of the detail objects.

Returns

Remarks

Additional Resources: DetailInstanceTransform.