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Unity Engine


OverrideMaximumHeightError(float[])

Override the maximum tessellation height error with user provided values. Note that the overriden values get reset when the terrain resolution is changed and stays unchanged when the terrain heightmap is painted or changed via script.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
public void OverrideMaximumHeightError(float[] maxError)

Parameters

maxError

Provided maximum height error values.