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Unity Engine


RunSimulationStages(float, SimulationStage, SimulationOption)

Runs specified physics simulation stages on this physics scene.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public void RunSimulationStages(float step, SimulationStage stages, SimulationOption options = SimulationOption.All)

Parameters

step

The time to advance physics by.

An enum to specify which stages to run.

A flag enum to specify any additional simulation options.

Remarks

Stages are processed in this order:
  1. SimulationStage.PrepareSimulation
  2. SimulationStage.RunSimulation
  3. SimulationStage.PublishSimulationResults
step argument can be any number if SimulationStage.RunSimulation stage is not specified.
Additional Resources: PhysicsScene.Simulate, Physics.Simulate.