ReleaseLastSimulationStepBuffers()
Clear and deallocate the simulation results.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
public void ReleaseLastSimulationStepBuffers()
Remarks
Calling this method will result in all simulation result buffers used by this PhysicsScene to be deallocated. The method offers a manual alternative to the result clearing options present in the physics settings pane.