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D3D12GraphicsJobsDeviceFilterData

Set of parameters used to define Windows device criteria for selecting specified Graphics Jobs modes.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct D3D12GraphicsJobsDeviceFilterData

Remarks

Specify a list of parameters to identify an Windows device or set of Windows devices and a preferred Graphics Jobs mode those devices should use. Enter values for one or multiple parameters. The parameter values are processed using logical AND operation to check if the device properties match with all the specified values.
Unity ignores the filter if all parameters are empty.

Fields

Value

Description

filterThe set of parameters used to define Windows device filtering criteria.
preferredModeThe preferred Graphics Jobs mode.