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Unity Engine

Unity Engine

GetContacts(Allocator)

Get all the touching contacts this shape is currently participating in.
Read time 1 minuteLast updated a month ago

Definition

public NativeArray<PhysicsShape.Contact> GetContacts(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<Contact>The touching contacts this shape is currently participating in. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.