GetMatrix(TransformPlane)
Calculate a rotation Matrix4x4 using the specified transform plane.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public readonly Matrix4x4 GetMatrix(PhysicsWorld.TransformPlane transformPlane)
Parameters
The transform plane to use.
Returns
Type | Description |
|---|---|
| Matrix4x4 | The rotation matrix. |