direction
The rotation direction where X = cos(angle) and Y = sin(angle). This should always be normalized otherwise warnings will be produced when used, however this is not enforced. See PhysicsRotate.isNormalized and PhysicsRotate.Normalized.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public Vector2 direction
Remarks
This is exposed directly as a field rather than a property as it is extremely unlikely to ever change and causes usability issues as a property.