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Unity Engine


callbackTarget

Get/Set the Object object that event callbacks for this joint will be sent to. Care should be taken with any Object assigned as a callback target that isn't a Object as this assignment will not in itself keep the object alive and can be garbage collected. To avoid this, you should have at least a single reference to the object in your code. This includes the following events: A PhysicsEvents.JointThresholdEvent with call PhysicsCallbacks.IJointThresholdCallback.
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Definition

public object callbackTarget { get; set; }