collideConnected
This is unused in this specific joint and is always false. Typically this gets whether the shapes on the pair of bodies can come into contact.
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public bool collideConnected { get; set; }