enableUnpinned
Enable/Disable unpinned mode where only Body A is affected and body B and its local anchor point is ignored. Body B must still be assigned so it is typical to assign a static ground body, preferably shared/reused.
Read time 1 minuteLast updated 17 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public bool enableUnpinned { get; set; }