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Unity Engine


Destroy(int)

Destroy the joint. If the object is owned with PhysicsJoint.SetOwner then you must provide the owner key it returned. Failing to do so will return a warning and the joint will not be destroyed.
Read time 1 minuteLast updated 9 days ago

Definition

public bool Destroy(int ownerKey = 0)

Parameters

ownerKey

Optional owner key returned when using PhysicsJoint.SetOwner.

Returns

Type

Description

boolIf the joint was destroyed or not.