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Unity Engine


PhysicsEvents.PostSimulateEventHandler

Event handler for a post-simulate event callback. This is called after the simulation has finished running and is always called on the main-thread. See PhysicsWorld and PhysicsEvents.PostSimulate.
Read time 1 minuteLast updated 13 days ago

Definition

public delegate void PhysicsEvents.PostSimulateEventHandler(PhysicsWorld world, float deltaTime)