enableSpring
Enable/Disable the distance constraint to behave like a spring. If false then the distance joint will be rigid, overriding the limit and motor.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public bool enableSpring { readonly get; set; }