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Unity Engine


Create(PhysicsBody, ChainGeometry, PhysicsChainDefinition)

Create a Chain of multiple shapes attached to the specified body which itself is within a world.
Read time 1 minuteLast updated 11 days ago

Definition

public static PhysicsChain Create(PhysicsBody body, ChainGeometry geometry, PhysicsChainDefinition definition)

Parameters

The body to attach the shape(s) to.

The shape geometry to use.

The shape definition to use.

Returns

Type

Description

PhysicsChainThe created shape.