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Unity Engine


PhysicsCallbacks.IContactFilterCallback

An interface that when implemented by a Object, can be called as a target when a PhysicsShape has PhysicsShape.contactFilterCallbacks set to true. The PhysicsWorld the PhysicsShape is in also has to have its PhysicsWorld.contactFilterCallbacks set to true.
Read time 1 minuteLast updated 10 days ago

Definition

public interface PhysicsCallbacks.IContactFilterCallback

Methods

Method

Description

OnContactFilter2DCalled when a pair of shapes are determined to be in contact. This is called to decide if a contact will be created for these shapes, allowing contact creation to be bypassed so a contact will not go to the solver. This is only called if the PhysicsWorld has PhysicsWorld.contactFilterCallbacks set to true. An event is only produced if one of the PhysicsShape have PhysicsShape.contactFilterCallbacks set to true. This is called for both triggers and non-triggers but only with Dynamic bodies.