CastRay(CastRayInput, bool)
Calculate if a world ray intersects the geometry. See PhysicsQuery.CastResult.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public readonly PhysicsQuery.CastResult CastRay(PhysicsQuery.CastRayInput castRayInput, bool oneSided = true)
Parameters
The configuration of the ray to cast.
Whether to treat the segment as having one-sided collision. The "left" side collision is ignored.
Returns
Type | Description |
|---|---|
| CastResult | The results of the intersection test. |