ScreenToGUIPoint(Vector2)
Convert a point from screen space to GUI position.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.IMGUIModule
public static Vector2 ScreenToGUIPoint(Vector2 screenPoint)
Parameters
Returns
Type | Description |
|---|---|
| Vector2 |
Remarks
Used for reconverting values calculated from GUIUtility.GUIToScreenPoint
Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect.
Additional Resources: GUIUtility.GUIToScreenPoint.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Check the difference between the mouse position (Screen) and // the converted GUI positions because of the group. void OnGUI() { Vector2 screenPos = Event.current.mousePosition; GUI.BeginGroup(new Rect(10, 10, 100, 100)); Vector2 convertedGUIPos = GUIUtility.ScreenToGUIPoint(screenPos); GUI.EndGroup(); Debug.Log("Screen: " + screenPos + " GUI: " + convertedGUIPos); }}