RotateAroundPivot(float, Vector2)
Helper function to rotate the GUI around a point.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.IMGUIModule
public static void RotateAroundPivot(float angle, Vector2 pivotPoint)
Parameters
Remarks
Additional Resources: GUI.matrix, GUIUtility.ScaleAroundPivot.
Examples
using UnityEngine;public class Example : MonoBehaviour{ // Rotate a button 10 degrees clockwise when pressed. float rotAngle = 0; Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.RotateAroundPivot(rotAngle, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Rotate")) { rotAngle += 10; } }}