ScaleAroundPivot(Vector2, Vector2)
Helper function to scale the GUI around a point.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.IMGUIModule
public static void ScaleAroundPivot(Vector2 scale, Vector2 pivotPoint)
Parameters
Remarks
Modifies GUI.matrix to scale all GUI elements around a .
pivotPointAdditional Resources: GUI.matrix, GUIUtility.RotateAroundPivot.
Examples
using UnityEngine;using System.Collections;// Scale a button by 1.5 times each time is pressed.public class ExampleClass : MonoBehaviour{ private Vector2 scale = new Vector2(1, 1); private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.ScaleAroundPivot(scale, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Big!")) { scale += new Vector2(0.5F, 0.5F); } }}