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Unity Engine


PolygonWorldToLocalMatrix(PolygonId)

Returns the inverse transformation matrix of the NavMesh surface that contains the specified NavMesh node (Read Only).
Read time 1 minuteLast updated 13 days ago

Definition

Warning
Deprecated. The experimental NavMeshQuery struct has been deprecated without replacement.
public Matrix4x4 PolygonWorldToLocalMatrix(PolygonId polygon)

Parameters

polygon

NavMesh node for which its owner's inverse transform must be determined.

Returns

Type

Description

Matrix4x4Inverse transformation matrix of the surface owning the specified polygon.

Remarks

In contrast to NavMeshQuery.PolygonLocalToWorldMatrix the returned matrix can be used for transforming a world-coordinates position into the local coordinate system of the NavMesh surface owning the specified polygon.
Important: This method does not return the inverse position and orientation of a single NavMesh polygon. It returns the inverse position and orientation of the surface that owns the polygon.
Known issue: Identity matrix is returned instead of the actual inverse transform for NavMeshLinks that have been instantiated with a call to NavMesh.AddLink(linkData, position, rotation).