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Unity Engine


AddLink

Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.AI
  • Assembly: UnityEngine.AIModule

AddLink(NavMeshLinkData)

Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.
public static NavMeshLinkInstance AddLink(NavMeshLinkData link)

Parameters

Object that describes the properties of the link.

Returns

Type

Description

NavMeshLinkInstanceObject that identifies the added link.

Remarks

Returns an instance identifier for the added link.
The returned instance is valid if the link was successfully added. The instance can be used to later remove the link using RemoveLink().
Note: If the area is set to Not Walkable, or if adding a link would exceed the maximum number of active links (65535) the link will fail to be added – and the valid property will be false.
Additional Resources: NavMeshLinkInstance, NavMesh.RemoveLink.

AddLink(NavMeshLinkData, Vector3, Quaternion)

Adds a link to the NavMesh. The link is described by the NavMeshLinkData struct.
public static NavMeshLinkInstance AddLink(NavMeshLinkData link, Vector3 position, Quaternion rotation)

Parameters

Object that describes the properties of the link.

position

Translate the link to this position.

rotation

Rotate the link to this orientation.

Returns

Type

Description

NavMeshLinkInstanceObject that identifies the added link.

Remarks

Returns an instance identifier for the added link.
This function is similar to AddLink above, but the position and rotation specified is applied to the start and end positions of the link. The rotation also specifies the local up-axis of the link.
Additional Resources: NavMeshLinkInstance, NavMesh.RemoveLink.