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Unity Engine


MoveLocations(NativeSlice<NavMeshLocation>, NativeSlice<Vector3>, NativeSlice<int>)

Translates a series of NavMesh locations to other positions without losing contact with the surface.
Read time 1 minuteLast updated 11 days ago

Definition

Warning
Deprecated. The experimental NavMeshQuery struct has been deprecated without replacement.
public void MoveLocations(NativeSlice<NavMeshLocation> locations, NativeSlice<Vector3> targets, NativeSlice<int> areaMasks)

Parameters

Array of positions to be moved across the NavMesh surface. At the end of the method call this array contains the resulting locations.

World positions to be used as movement targets by the agent.

Filters for the areas which can be traversed during the movement to each of the locations.

Remarks

Does the exact same thing as NavMeshQuery.MoveLocation only it acts sequentially on a batch of locations, given their respective targets and area filters. All three array parameters must have the same length.
The results are returned in-place in the
locations
array.