OnTriggerStay2D(Collider2D)
Sent each frame where another object is within a trigger collider attached to this object (2D physics only).
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine
OnTriggerStay2D()
public void OnTriggerStay2D(Collider2D collider2D)
Parameters
Remarks
Further information about the other collider is reported in the Collider2D parameter passed during the call. Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Additional Resources: Collider2D class, OnTriggerEnter2D, OnTriggerExit2D.
Examples
using UnityEngine;public class Example : MonoBehaviour{ bool characterInQuicksand = false; void OnTriggerStay2D(Collider2D collider) { collider.attachedRigidbody.AddForce(-0.1f * collider.attachedRigidbody.linearVelocity); }}