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Unity Engine


OnCollisionStay2D(Collision2D)

Sent each frame where a collider on another object is touching this object's collider (2D physics only).
Read time 1 minuteLast updated 7 days ago

Definition

OnCollisionStay2D()

public void OnCollisionStay2D(Collision2D collision2D)

Parameters

collision2D

Remarks

Further information about the objects involved is reported in the Collision2D parameter passed during the call. If you don't need this information then you can declare OnCollisionStay2D without the parameter. Note: Collision events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions. Collision stay events are not sent for sleeping Rigidbodies. Additional Resources: Collision2D class, OnCollisionEnter2D, OnCollisionExit2D.

Examples

using UnityEngine;public class Example : MonoBehaviour{ float rechargeRate = 10.0f; float batteryLevel; void OnCollisionStay2D(Collision2D collision) { if (collision.gameObject.tag == "RechargePoint") { batteryLevel = Mathf.Min(batteryLevel + rechargeRate * Time.deltaTime, 100.0f); } }}