ScreenToViewportPoint(Vector3)
Transforms position from screen space into viewport space.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public Vector3 ScreenToViewportPoint(Vector3 position)
Parameters
Returns
Type | Description |
|---|---|
| Vector3 |
Remarks
Screen space is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (Camera.pixelWidth,Camera.pixelHeight). The z position is in world units from the camera.
Viewport space is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Update() { transform.position = Camera.main.ScreenToViewportPoint(Input.mousePosition); }}