ResetStereoProjectionMatrices()
Reset the camera to using the Unity computed projection matrices for all stereoscopic eyes.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public void ResetStereoProjectionMatrices()
Remarks
If you set custom projection matrices with Camera.SetStereoProjectionMatrix, this method reverts the camera back to using projection matrices provided by the XRDisplaySubsystem.