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Unity Engine


ResetStereoProjectionMatrices()

Reset the camera to using the Unity computed projection matrices for all stereoscopic eyes.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void ResetStereoProjectionMatrices()

Remarks

If you set custom projection matrices with Camera.SetStereoProjectionMatrix, this method reverts the camera back to using projection matrices provided by the XRDisplaySubsystem.