GetAllScenePaths()
Return all the names of Scenes in the AssetBundle.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AssetBundleModule
public string[] GetAllScenePaths()
Returns
Type | Description |
|---|---|
| string[] |
Remarks
The names are the project-relative path of each .unity file, unless a different name was specified at build time.
An AssetBundle can store either Scenes or Assets, never a mix of the two. If the AssetBundle contains only Assets this returns an empty string array.
Additional Resources: AssetBundle.isStreamedSceneAssetBundle, SceneManager.LoadScene, AssetBundleBuild.addressableNames