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Unity Engine


GetAllScenePaths()

Return all the names of Scenes in the AssetBundle.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AssetBundleModule
public string[] GetAllScenePaths()

Returns

Type

Description

string[]

Remarks

The names are the project-relative path of each .unity file, unless a different name was specified at build time.
An AssetBundle can store either Scenes or Assets, never a mix of the two. If the AssetBundle contains only Assets this returns an empty string array.