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Unity Engine


flipGreenChannel

Indicates whether to invert the green channel values of a normal map.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool flipGreenChannel { get; set; }

Remarks

Inverting the green (Y) channel values of a normal map is useful if the normal map uses a different convention to what Unity expects.
If the normal map conventions require more general channel swizzles or inversions, use the TextureImporterSettings.swizzleR, TextureImporterSettings.swizzleG, TextureImporterSettings.swizzleB, TextureImporterSettings.swizzleA settings.