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Unity Engine


flipbookRows

The number of rows in the source image for a Texture2DArray or Texture3D.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public int flipbookRows { get; set; }

Remarks

When Unity imports a texture with a TextureImporterSettings.textureShape of TextureImporterShape.Texture2DArray or TextureImporterShape.Texture3D, it divides the source image into cells. Each cell is imported into its own layer or depth slice of the resulting texture. You can set the number of cells using the TextureImporterSettings.flipbookColumns and TextureImporterSettings.flipbookRows settings.