SetIsDifferentCacheDirty()
Update hasMultipleDifferentValues cache on the next /Update()/ call.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public void SetIsDifferentCacheDirty()
Remarks
Normally, you should not need to call this, as the SerializedProperty setters take care of this. However, when you change an object bypassing the SerializedProperty class, you will need to manually call this to force the difference cache to be updated.