ReplacePrefabAssetOfPrefabInstances
Replace the Prefab Asset for an array of Prefab instances that exists in Scenes or for nested Prefab instances inside another Prefab.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
ReplacePrefabAssetOfPrefabInstances(GameObject[], GameObject, InteractionMode)
Replace the Prefab Asset for an array of Prefab instances that exists in Scenes or for nested Prefab instances inside another Prefab.
public static void ReplacePrefabAssetOfPrefabInstances(GameObject[] prefabInstanceRoots, GameObject prefabAssetRoot, InteractionMode mode)
Parameters
The Prefab instance roots that will have their Prefab Asset replaced.
The new Prefab Asset used for the Prefab instances.
The interaction mode used.
Remarks
This function is similar to the PrefabUtility.ReplacePrefabAssetOfPrefabInstance method, except it will perform the operation on each of the Prefab instances in the input.
ReplacePrefabAssetOfPrefabInstances(GameObject[], GameObject, PrefabReplacingSettings, InteractionMode)
Replace the Prefab Asset for an array of Prefab instances that exists in Scenes or for nested Prefab instances inside another Prefab.
public static void ReplacePrefabAssetOfPrefabInstances(GameObject[] prefabInstanceRoots, GameObject prefabAssetRoot, PrefabReplacingSettings settings, InteractionMode mode)
Parameters
The Prefab instance roots that will have their Prefab Asset replaced.
The new Prefab Asset used for the Prefab instances.
The settings used to control the details of the replacements.
The interaction mode used.
Remarks
This function is similar to the PrefabUtility.ReplacePrefabAssetOfPrefabInstance method, except it will perform the operation on each of the Prefab instances in the input.