GetUniqueName(string[], string)
Make a unique name using the provided name as a base. If the target name is in the provided list of existing names, a unique name is generated by appending the next available numerical increment.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static string GetUniqueName(string[] existingNames, string name)
Parameters
Returns
Type | Description |
|---|---|
| string | A name not found in the list of pre-existing names. |
Remarks
Additional Resources: GameObjectUtility.GetUniqueNameForSibling, GameObjectUtility.EnsureUniqueNameForSibling.
Examples
using UnityEngine;using UnityEditor;public class ExampleClass{ public void Example() { string[] names = new string[] { "Object", "Thing", "Thing (1)" }; // will display "Object (1)" Debug.Log(ObjectNames.GetUniqueName(names, "Object")); // will display "Thing (2)" Debug.Log(ObjectNames.GetUniqueName(names, "Thing")); // will display "Other" Debug.Log(ObjectNames.GetUniqueName(names, "Other")); }}