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Unity Engine


GetUniqueName(string[], string)

Make a unique name using the provided name as a base. If the target name is in the provided list of existing names, a unique name is generated by appending the next available numerical increment.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static string GetUniqueName(string[] existingNames, string name)

Parameters

existingNames

A list of pre-existing names.

name

Desired name to be used as is, or as a base.

Returns

Type

Description

stringA name not found in the list of pre-existing names.

Remarks

Examples

using UnityEngine;using UnityEditor;public class ExampleClass{ public void Example() { string[] names = new string[] { "Object", "Thing", "Thing (1)" }; // will display "Object (1)" Debug.Log(ObjectNames.GetUniqueName(names, "Object")); // will display "Thing (2)" Debug.Log(ObjectNames.GetUniqueName(names, "Thing")); // will display "Other" Debug.Log(ObjectNames.GetUniqueName(names, "Other")); }}