EnsureUniqueNameForSibling(GameObject)
You can use this method after parenting one GameObject to another to ensure the child GameObject has a unique name compared to its siblings in the hierarchy.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void EnsureUniqueNameForSibling(GameObject self)
Parameters
The GameObject whose name you want to ensure is unique.
Remarks
If the GameObject already has a unique name compared to its siblings, its name will remain unchanged. If the GameObject has the same name as one of its siblings, Unity will rename it to a unique name by using an incremental number after the GameObject’s current name. This is useful when trying to avoid duplicate naming.
Additional Resources: GameObjectUtility.GetUniqueNameForSibling, ObjectNames.GetUniqueName.