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Unity Engine


ChangeRootOrder

A change of this type indicates that a GameObject placed at the scene root has been reordered in the hierarchy. This happens when Undo.SetSiblingIndex is called or when reordering such a GameObject in the hierarchy under the same scene.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
ChangeRootOrder = 13