Documentation

Unity Engine

Unity Engine

lockRootPositionXZ

Enable to make horizontal root motion be baked into the movement of the bones. Disable to make horizontal root motion be stored as root motion.
Read time 1 minuteLast updated a month ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public bool lockRootPositionXZ { get; set; }