ColorField
Makes a field for selecting a Color.
Read time 5 minutesLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
ColorField(Rect, Color)
Makes a field for selecting a Color.
public static Color ColorField(Rect position, Color value)
Parameters
Returns
Type | Description |
|---|---|
| Color | The color selected by the user. |
Remarks

Color field in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Change The color of the selected Game Objectsclass EditorGUIColorField : EditorWindow{ Color matColor = Color.white; [MenuItem("Examples/Mass Color Change")] static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); } void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } } void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>(); if (rend != null) { rend.sharedMaterial.color = matColor; } } } }}
ColorField(Rect, string, Color)
Makes a field for selecting a Color.
public static Color ColorField(Rect position, string label, Color value)
Parameters
Returns
Type | Description |
|---|---|
| Color | The color selected by the user. |
Remarks

Color field in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Change The color of the selected Game Objectsclass EditorGUIColorField : EditorWindow{ Color matColor = Color.white; [MenuItem("Examples/Mass Color Change")] static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); } void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } } void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>(); if (rend != null) { rend.sharedMaterial.color = matColor; } } } }}
ColorField(Rect, GUIContent, Color)
Makes a field for selecting a Color.
public static Color ColorField(Rect position, GUIContent label, Color value)
Parameters
Rectangle on the screen to use for the field.
Optional label to display in front of the field.
The color to edit.
Returns
Type | Description |
|---|---|
| Color | The color selected by the user. |
Remarks

Color field in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Change The color of the selected Game Objectsclass EditorGUIColorField : EditorWindow{ Color matColor = Color.white; [MenuItem("Examples/Mass Color Change")] static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); } void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } } void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>(); if (rend != null) { rend.sharedMaterial.color = matColor; } } } }}
ColorField(Rect, GUIContent, Color, bool, bool, bool, ColorPickerHDRConfig)
Makes a field for selecting a Color.
public static Color ColorField(Rect position, GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, ColorPickerHDRConfig hdrConfig)
Parameters
Rectangle on the screen to use for the field.
Optional label to display in front of the field.
The color to edit.
If true, the color picker should show the eyedropper control. If false, don't show it.
If true, allow the user to set an alpha value for the color. If false, hide the alpha component.
If true, treat the color as an HDR value. If false, treat it as a standard LDR value.
Returns
Type | Description |
|---|---|
| Color | The color selected by the user. |
Remarks

Color field in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Change The color of the selected Game Objectsclass EditorGUIColorField : EditorWindow{ Color matColor = Color.white; [MenuItem("Examples/Mass Color Change")] static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); } void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } } void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>(); if (rend != null) { rend.sharedMaterial.color = matColor; } } } }}
ColorField(Rect, GUIContent, Color, bool, bool, bool)
Makes a field for selecting a Color.
public static Color ColorField(Rect position, GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr)
Parameters
Rectangle on the screen to use for the field.
Optional label to display in front of the field.
The color to edit.
If true, the color picker should show the eyedropper control. If false, don't show it.
If true, allow the user to set an alpha value for the color. If false, hide the alpha component.
If true, treat the color as an HDR value. If false, treat it as a standard LDR value.
Returns
Type | Description |
|---|---|
| Color | The color selected by the user. |
Remarks

Color field in an Editor Window.
Examples
using UnityEngine;using UnityEditor;// Change The color of the selected Game Objectsclass EditorGUIColorField : EditorWindow{ Color matColor = Color.white; [MenuItem("Examples/Mass Color Change")] static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); } void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } } void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>(); if (rend != null) { rend.sharedMaterial.color = matColor; } } } }}