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Unity Engine


ColorField

Makes a field for selecting a Color.
Read time 5 minutesLast updated 9 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

ColorField(Rect, Color)

Makes a field for selecting a Color.
public static Color ColorField(Rect position, Color value)

Parameters

position

Rectangle on the screen to use for the field.

value

The color to edit.

Returns

Type

Description

ColorThe color selected by the user.

Remarks

EditorGUIColorField (ColorField)
Color field in an Editor Window.

Examples

using UnityEngine;using UnityEditor;// Change The color of the selected Game Objectsclass EditorGUIColorField : EditorWindow{ Color matColor = Color.white; [MenuItem("Examples/Mass Color Change")] static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); } void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } } void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>(); if (rend != null) { rend.sharedMaterial.color = matColor; } } } }}

ColorField(Rect, string, Color)

Makes a field for selecting a Color.
public static Color ColorField(Rect position, string label, Color value)

Parameters

position

Rectangle on the screen to use for the field.

label

Optional label to display in front of the field.

value

The color to edit.

Returns

Type

Description

ColorThe color selected by the user.

Remarks

EditorGUIColorField (ColorField)
Color field in an Editor Window.

Examples

using UnityEngine;using UnityEditor;// Change The color of the selected Game Objectsclass EditorGUIColorField : EditorWindow{ Color matColor = Color.white; [MenuItem("Examples/Mass Color Change")] static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); } void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } } void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>(); if (rend != null) { rend.sharedMaterial.color = matColor; } } } }}

ColorField(Rect, GUIContent, Color)

Makes a field for selecting a Color.
public static Color ColorField(Rect position, GUIContent label, Color value)

Parameters

position

Rectangle on the screen to use for the field.

Optional label to display in front of the field.

value

The color to edit.

Returns

Type

Description

ColorThe color selected by the user.

Remarks

EditorGUIColorField (ColorField)
Color field in an Editor Window.

Examples

using UnityEngine;using UnityEditor;// Change The color of the selected Game Objectsclass EditorGUIColorField : EditorWindow{ Color matColor = Color.white; [MenuItem("Examples/Mass Color Change")] static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); } void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } } void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>(); if (rend != null) { rend.sharedMaterial.color = matColor; } } } }}

ColorField(Rect, GUIContent, Color, bool, bool, bool, ColorPickerHDRConfig)

Makes a field for selecting a Color.
Warning
Deprecated. Use EditorGUI.ColorField(Rect position, GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr)
public static Color ColorField(Rect position, GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, ColorPickerHDRConfig hdrConfig)

Parameters

position

Rectangle on the screen to use for the field.

Optional label to display in front of the field.

value

The color to edit.

showEyedropper

If true, the color picker should show the eyedropper control. If false, don't show it.

showAlpha

If true, allow the user to set an alpha value for the color. If false, hide the alpha component.

hdr

If true, treat the color as an HDR value. If false, treat it as a standard LDR value.

Returns

Type

Description

ColorThe color selected by the user.

Remarks

EditorGUIColorField (ColorField)
Color field in an Editor Window.

Examples

using UnityEngine;using UnityEditor;// Change The color of the selected Game Objectsclass EditorGUIColorField : EditorWindow{ Color matColor = Color.white; [MenuItem("Examples/Mass Color Change")] static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); } void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } } void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>(); if (rend != null) { rend.sharedMaterial.color = matColor; } } } }}

ColorField(Rect, GUIContent, Color, bool, bool, bool)

Makes a field for selecting a Color.
public static Color ColorField(Rect position, GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr)

Parameters

position

Rectangle on the screen to use for the field.

Optional label to display in front of the field.

value

The color to edit.

showEyedropper

If true, the color picker should show the eyedropper control. If false, don't show it.

showAlpha

If true, allow the user to set an alpha value for the color. If false, hide the alpha component.

hdr

If true, treat the color as an HDR value. If false, treat it as a standard LDR value.

Returns

Type

Description

ColorThe color selected by the user.

Remarks

EditorGUIColorField (ColorField)
Color field in an Editor Window.

Examples

using UnityEngine;using UnityEditor;// Change The color of the selected Game Objectsclass EditorGUIColorField : EditorWindow{ Color matColor = Color.white; [MenuItem("Examples/Mass Color Change")] static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); } void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } } void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>(); if (rend != null) { rend.sharedMaterial.color = matColor; } } } }}