BeginDisabledGroup(bool)
Create a group of controls that can be disabled.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void BeginDisabledGroup(bool disabled)
Parameters
Boolean specifying if the controls inside the group should be disabled.
Remarks
If disabled is true, the controls inside the group will be disabled. If false, the enabled/disabled state will not be changed.
Note: The use of EditorGUI.DisabledScope is usually preferred over EditorGUI.BeginDisabledGroup()/EditorGUI.EndDisabledGroup(), as it provides a safer, scoped mechanism. Please refer to the EditorGUI.DisabledScope documentation for more information.
using UnityEditor;class ExampleClass{ bool canJump = false; float jumpHeight = 0f; void Example() { canJump = EditorGUILayout.Toggle("Can Jump", canJump); // Disable the jumping height control if canJump is false: EditorGUI.BeginDisabledGroup(canJump == false); jumpHeight = EditorGUILayout.FloatField("Jump Height", jumpHeight); EditorGUI.EndDisabledGroup(); }}
The group cannot be used to enable controls that would otherwise be disabled to begin with. The groups can be nested and the controls within a child group will be disabled both if that child group is itself disabled or if a parent group is.