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Unity Engine


EditorGUI.ChangeCheckScope

Check if any control was changed inside a block of code.
Read time 1 minuteLast updated 9 days ago

Definition

public class EditorGUI.ChangeCheckScope : GUI.Scope, IDisposable

Remarks

When needing to check if GUI.changed is set to true inside a block of code, wrap the code inside a ChangeCheckScope like this:
using UnityEditor;class ExampleClass{ void ExampleMethod() { using (var check = new EditorGUI.ChangeCheckScope()) { // Block of code with controls // that may set GUI.changed to true if (check.changed) { // Code to execute if GUI.changed // was set to true inside the block of code above. } } }}
Additional Resources: EditorGUI.BeginChangeCheck.

Constructors

Constructor

Description

ChangeCheckScope()Begins a ChangeCheckScope.

Properties

Property

Description

changedTrue if GUI.changed was set to true, otherwise false.