EditorGUI.ChangeCheckScope
Check if any control was changed inside a block of code.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Class
- Namespace: UnityEditor
- Assembly: UnityEditor
- Inherits from: Scope
- Implements: IDisposable
public class EditorGUI.ChangeCheckScope : GUI.Scope, IDisposable
Remarks
When needing to check if GUI.changed is set to true inside a block of code, wrap the code inside a ChangeCheckScope like this:
using UnityEditor;class ExampleClass{ void ExampleMethod() { using (var check = new EditorGUI.ChangeCheckScope()) { // Block of code with controls // that may set GUI.changed to true if (check.changed) { // Code to execute if GUI.changed // was set to true inside the block of code above. } } }}
Additional Resources: EditorGUI.BeginChangeCheck.
Constructors
Constructor | Description |
|---|---|
| ChangeCheckScope() | Begins a ChangeCheckScope. |
Properties
Property | Description |
|---|---|
| changed | True if GUI.changed was set to true, otherwise false. |