Reset()
Stops data collection and clears collected samples.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: Unity.Profiling
- Assembly: UnityEngine.CoreModule
public void Reset()
Remarks
Sets ProfilerRecorder.Count to 0 and ProfilerRecorder.WrappedAround to false and stops collection.
using Unity.Profiling;using UnityEngine;public class ExampleScript : MonoBehaviour{ ProfilerRecorder recorder; void OnEnable() { recorder = new ProfilerRecorder("MyMarker", 1); recorder.Start(); } void OnDisable() { recorder.Dispose(); } void Update() { recorder.Reset(); recorder.Start(); } void LateUpdate() { Debug.Log("MyMarker costs between Update and LateUpdate, ms: " + recorder.CurrentValue); }}
Note:
If Reset is used every frame, the ProfilerRecorder.LastValue and ProfilerRecorder.LastValueAsDouble properties will be 0.