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Unity Engine


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Unity Engine


Reset()

Stops data collection and clears collected samples.
Read time 1 minuteLast updated 8 days ago

Definition

public void Reset()

Remarks

Sets ProfilerRecorder.Count to 0 and ProfilerRecorder.WrappedAround to false and stops collection.
using Unity.Profiling;using UnityEngine;public class ExampleScript : MonoBehaviour{ ProfilerRecorder recorder; void OnEnable() { recorder = new ProfilerRecorder("MyMarker", 1); recorder.Start(); } void OnDisable() { recorder.Dispose(); } void Update() { recorder.Reset(); recorder.Start(); } void LateUpdate() { Debug.Log("MyMarker costs between Update and LateUpdate, ms: " + recorder.CurrentValue); }}
Note:
If Reset is used every frame, the ProfilerRecorder.LastValue and ProfilerRecorder.LastValueAsDouble properties will be 0.