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Unity Engine


WrappedAround

Indicates if ProfilerRecorder capacity has been exceeded.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Property
  • Namespace: Unity.Profiling
  • Assembly: UnityEngine.CoreModule
public bool WrappedAround { get; }

Remarks

Returns true if ProfilerRecorder capacity has been exceeded and WrapAroundWhenCapacityReached had been specified.
If ProfilerRecorder is created with ProfilerRecorderOptions.WrapAroundWhenCapacityReached the Count property determines the index of the next sample to be collected. You can look at it as a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.