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Unity Engine


Count

Collected samples count.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Property
  • Namespace: Unity.Profiling
  • Assembly: UnityEngine.CoreModule
public int Count { get; }

Remarks

Use to determine how many samples had been collected by the ProfilerRecorder. Count is always >= 0 and < ProfilerRecorder.Capacity.
Note: If recorder is created with ProfilerRecorderOptions.WrapAroundWhenCapacityReached the Count property determines the index of the next sample to be collected. You can look at it as a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.