Create an XR project
How to create a Unity project for XR development.
Read time 3 minutesLast updated 20 days ago
To create an XR project, you can use an XR template from the Unity Hub or start with a non-XR project.
Prerequisites
To create an XR project, you must first perform the following tasks:
- Install the Unity Editor.
- Add Editor modules to support the platform build targets on which the XR devices that you want to support run. For example, to support Android devices with ARCore or Meta Quest devices, you must add the Android module to your Editor using the Unity Hub.
XR templates
The quickest way to create a new XR project is with one of the XR templates in the Unity Hub. Projects you create with these templates are already configured with the XR Plug-in Management system, common XR plug-in and support packages, and a starting scene set up with the XR components.
The XR templates available for this version of Unity include:
Template | Version | Description |
|---|---|---|
| AR Mobile template | 2.0 | For mobile augmented reality projects. The template configures the project for URP, AR Foundation, iOS, Android and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that's ready for AR development on mobile devices. |
| Mixed Reality template | 2.1 | For mixed reality (MR) projects, including passthrough experiences where virtual content blends with a live camera view of the real world. The template configures the project for URP, OpenXR, AR Foundation, and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that's ready for MR development. |
| Mixed Reality multiplayer tabletop template | 1.0 | For multiplayer mixed reality projects. This template combines XRI, ARF, NGO, and UGS to create a starting point for Tabletop MR Multiplayer apps. |
| VR template | 9.1 | For virtual reality projects. The template configures the project for URP, OpenXR, and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that's ready for interactive VR. |
| VR Multiplayer template | 2.0 | For virtual reality projects with multiplayer functionality. The template configures the project for URP, Netcode for Game Objects, Unity Cloud Gaming Services, and XR Interaction Toolkit. It includes example scenes and assets to demonstrate how to set up a project that's ready for multiplayer VR experiences. |
Choose a template in the Unity Hub when you create a new project.
Create a new XR project
To create an XR project using a template:
- Open the Unity Hub.
- In the Hub, click the New Project button.
- Select the desired template: ,Mixed Reality
?
, or AR Mobile.VR?
- If necessary, click Download template.
- Set a project name and save location.
- Click Create project. Refer to the Unity Hub documentation for more information about creating projects in the Unity Hub.
- After the project opens in the Editor, configure the project's XR plug-ins with the XR Plug-in Management system.
- Add additional XR packages, such as AR Foundation and the XR Interaction Toolkit, using the Package Manager. (A template might include these and other packages already.)
- Set up an XR scene.
Start from a non-XR project
You can always convert an existing non-XR project:
- Use the Unity Hub to open the project.
- In the Editor, configure the project's XR plug-ins with the XR Plug-in Management system.
- Add additional XR packages, such as AR Foundation and the XR Interaction Toolkit, using the Package Manager.
- Set up an XR scene.