Instantiating prefabs at runtime
Instantiate prefabs from your C# runtime application code.
Read time 1 minuteLast updated 19 days ago
You can use prefabs to instantiate complicated GameObjects or collections of GameObjects at runtime.
Topic | Description |
|---|---|
| Introduction to instantiating prefabs | Introductory context and common scenarios in which instantiating prefabs is useful. |
| Build a structure with prefabs | Use prefabs to instantiate several copies of a block prefab to construct a wall. |
| Instantiating projectiles and explosions | Use prefabs to instantiate exploding projectiles. |