GameObject fundamentals
Learn about transforms, static GameObjects, deactivation, and primitive shapes.
Read time 1 minuteLast updated a day ago
Understand the basic workflows and operations for working with GameObjects in Unity. Learn how to manipulate transforms, control GameObject visibility and activation, create primitive shapes for prototyping, and understand how Unity manages GameObjects internally.
Topic | Description |
|---|---|
| The GameObject class | Understand the fundamental Unity |
| Transforms | Information about transforms for GameObjects in Unity. |
| Rotation and orientation | Use euler angles or quaternions in Unity's left hand coordinate system to control the rotation and orientation of GameObjects. |
| Using unmanaged API for transform operations | Use the unmanaged TransformHandle API as a Burst-compatible alternative to the Transform API. |
| Static GameObjects | Information about static GameObjects. |
| Deactivating GameObjects | Learn about how to deactivate GameObjects. |
| Primitive and placeholder GameObjects | Create basic 3D shapes like cubes, spheres, and cylinders. |
| 2D Primitive GameObjects | Create basic 2D shapes like sprites, circles, and polygons. |