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Unity Engine


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Script Reference

Unity Engine


GameObject fundamentals

Learn about transforms, static GameObjects, deactivation, and primitive shapes.
Read time 1 minuteLast updated a day ago

Understand the basic workflows and operations for working with GameObjects in Unity. Learn how to manipulate transforms, control GameObject visibility and activation, create primitive shapes for prototyping, and understand how Unity manages GameObjects internally.

Topic

Description

The GameObject classUnderstand the fundamental Unity
GameObject
class, which you can interact with through the Editor UI or directly in code through the
GameObject
API.
TransformsInformation about transforms for GameObjects in Unity.
Rotation and orientationUse euler angles or quaternions in Unity's left hand coordinate system to control the rotation and orientation of GameObjects.
Using unmanaged API for transform operationsUse the unmanaged TransformHandle API as a Burst-compatible alternative to the Transform API.
Static GameObjectsInformation about static GameObjects.
Deactivating GameObjectsLearn about how to deactivate GameObjects.
Primitive and placeholder GameObjectsCreate basic 3D shapes like cubes, spheres, and cylinders.
2D Primitive GameObjectsCreate basic 2D shapes like sprites, circles, and polygons.

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