Create a 2D texture array
Import 2D texture arrays from source texture files that are divided into cells.
Read time 1 minuteLast updated 13 days ago
To create a 2D texture array, import a flipbook texture. A flipbook texture contains multiple textures arranged in a grid.
Follow these steps:
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Import the texture into your project.
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In the Project window, select the texture. Unity displays the texture import settings in thewindow.Inspector
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An example flipbook texture.
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In the Inspector window, set Texture Shape to 2D Array.
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Set Columns and Rows to the appropriate values for your flipbook texture.
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Select Apply.
Unity adds a texture array slice for each cell in the flipbook texture.
For more information, refer to Import a texture.