Custom textures
Resources for importing, converting, and loading textures so that you can use them in shaders and materials.
Read time 1 minuteLast updated 18 days ago
Resources for importing, converting, and loading textures so that you can use them in shaders and materials.
Page | Description |
|---|---|
| Get started with textures | Learn about texture types, GPU texture formats, and mipmaps. |
| Import a texture | Import an image or movie file as a Texture asset. |
| Texture arrays | Resources for creating and using an array of textures with the same size, format and flags. |
| Cubemaps | Resources for creating and using a collection of six square textures that represent the reflections in an environment, and form an imaginary cube around a GameObject. |
| 3D textures | Resources for creating and using a bitmap image that contains information in three dimensions, for example to create volumetric effects, 3D meshes, or animated textures. |
| Rendering to a texture | Techniques for rendering a camera view to a render texture, or using a shader to draw to a texture. |
| Playing video in Movie Textures | Resources for importing a video file into Unity as an animated texture, and playing it back. |
| Texture optimization | Techniques for speeding up texture loading, and reducing how much memory textures use. |
| Textures reference | Explore the properties in Texture Import Settings windows to configure how Unity imports and converts textures. |