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Unity Engine

Unity Engine

Customize material aspect per renderer with RSUV

Customize some visuals per renderer, like color, without breaking SRP batches for best performance.
Read time 1 minuteLast updated a month ago

Use the Renderer Shader User Value (RSUV) to significantly improve your project's performance when you need to make a large number of objects appear different within the same scene. Specify per-renderer data to apply shader customizations on a single material used by multiple renderers.
Note
RSUV is only available with Scriptable Render Pipelines (SRP). It is not supported in the Built-In Render Pipeline.

Topic

Description

Introduction to RSUVLearn about RSUV context and principle and get some use case examples.
Set and use the RSUVLearn how to set and use the RSUV through an example.
RSUV sampleUse the Renderer Shader User Value sample in your URP or HDRP project to experience the implementation and effects of the RSUV feature through different preset scenes.

Additional resources